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Valve introduces VRS changes ahead of ESL Pro League Season 21

Valve introduces VRS changes ahead of ESL Pro League Season 21

Counter-Strike: Global Offensive
4h
Kaustavmani Choudhury

Just days before ESL Pro League Season 21, Valve has introduced changes to the Valve Regional Standings (VRS) system. These adjustments come just two weeks after 22 Counter-Strike organizations penned an open letter urging Valve to revamp its approach to ranking teams.

Key Changes to the VRS System

The changes, implemented on February 24, 2025, bring significant modifications to how team rankings are calculated, addressing longstanding concerns from the community. These updates affect forfeits, tournament data recording, match eligibility, and prize money calculation.

Forfeits Now Impact Rankings

One of the most impactful changes is that forfeits will now count as losses. Previously, forfeited matches did not influence rankings, allowing teams to exploit a loophole by withdrawing from matches without consequences. With this update, any team that forfeits will now see the same ranking impact as if they had lost the match.

Tournament Data Recording Adjustments

Another major change addresses when tournament data is recorded. Results will only be added to the standings once an event has fully concluded. This update aims to prevent teams from being penalized mid-event.

A notable example of this issue was GamerLegion, who missed out on an invitation to BLAST Open Lisbon. The team was still competing at IEM Katowice when the VRS rankings were updated, meaning their prize money and performance were not fully counted at the time.

Lower Match Requirement for Eligibility

Valve has also adjusted the minimum match requirement for teams to be eligible in the VRS. Instead of requiring 10 matches, teams now only need to play five to qualify. This change makes it easier for new or returning teams to enter the competitive ranking system.

Prize Money Calculation Overhaul

The final change impacts how prize money is calculated. Valve has now integrated club revenue—funds provided by tournament organizers like ESL FACEIT Group and the Esports World Cup—into the VRS structure. Previously, club revenue was kept separate from tournament prize pools, but this update ensures it contributes to a team's ranking.

Concerns Over Impact on the NA Scene

While these VRS changes aim to create a fairer system, they could have severe consequences for the North American scene.

One of the biggest concerns is the timing of tournament data recording. ESL Challenger League Season 49 is set to conclude after the invites for the BLAST.tv Austin Major and Major RMR Qualifiers are sent out. Therefore, its results will not be factored into the rankings. This leaves only qualifiers and two FRAG events as the primary dataset for team placements.

This shift severely limits NA teams' chances to qualify for the Major, as rankings will now be determined by a few limited events rather than the region’s most important tournament.

Valve’s latest VRS changes introduce much-needed improvements to ranking transparency but also raise serious concerns—especially for North American teams. While the updates aim to close loopholes and refine the system, the exclusion of ECL Season 49 from Major qualification could unfairly disadvantage NA’s competitive scene.

With ESL Pro League Season 21 just around the corner, all eyes will be on how these changes impact the broader CS2 ecosystem in the coming months.


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Featured Image Credits: CS2/Edited by Strafe Esports

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