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Boosting in Valorant: A persistent issue revisited

Boosting in Valorant: A persistent issue revisited

Valorant
25 Oct
Andre Guaraldo

In the world of competitive online gaming, accusations and discussions surrounding boosting have become all too common. Valorant, Riot Games' tactical shooter, is no exception to this phenomenon. Recently, a Reddit discussion reignited the controversy, shedding light on the ongoing issue of boosting in the competitive gaming community.

In this article, we'll dig deeper into the arguments surrounding this issue, examining both sides of the debate, and explore the broader implications of boosting in competitive games.

The accusation and recent resurgence

The controversy began when a Reddit user shared a YouTube video claiming that FNATIC's Derke was boosting his duo partner. According to the post, Derke's duo partner had an average K/D ratio of 0.57 in 33 games they played together, despite maintaining a remarkable 72% win rate. Additionally, the partner's rank allegedly dropped from Immortal 1 to Diamond shortly after Derke ceased playing with them. To support these claims, several images were shared on Imgur as proof of boosting.

Although the initial discussion happened a while ago, it has recently garnered renewed attention and sparked a broader conversation about the ongoing issue of boosting in competitive games like Valorant.

Arguments in favor of the boosting accusation

Some members of the Reddit community were quick to voice their concerns and criticisms:

1. Boosting is a real problem: Several users argue that boosting is not a myth but rather a significant issue in Valorant and other competitive games. They contend that players who are boosted or purchase high-level accounts can negatively impact the gaming experience of others, ultimately undermining the competitive integrity of the game.

2. Questionable intent: The accusation centers around Derke's intentions. Critics argue that if he merely wanted to enjoy the game with his partner, he could have used an alternate account, thus avoiding the impact on the rank of his partner and others in the community.

3. Unfair advantage: Some assert that Derke's actions result in unfair advantages for his partner, making it difficult for others in their games. They highlight how some players have a hard time enjoying ranked matches because of individuals like this.

Arguments against the accusation

On the other hand, there are those who defend Derke's actions:

1. Casual play with friends: Some argue that playing with friends, even in ranked mode, is a common and legitimate way to enjoy a game. They contend that the social aspect of gaming should not be dismissed and that it's possible to play casually even while in a higher-ranked game.

2. No harm intended: Supporters of Derke suggest that the accusations are unfounded and that he is merely playing the game with his friend. They believe that there is no intention to boost ranks or harm the competitive environment.

3. Redefining fun: Derke's supporters argue that fun in gaming is subjective. What some might find entertaining, others may not. It's important to recognize that the definition of enjoyment varies from person to person.

The broader issue: Boosting in competitive games

The Derke controversy highlights a broader issue that plagues competitive games like Valorant: boosting. Boosting occurs when higher-ranked players team up with lower-ranked individuals, creating an uneven playing field. This can compromise the competitive integrity of the game and lead to frustration among players who genuinely strive to improve and compete fairly.

Boosting not only impacts individual experiences but also has ripple effects on the overall health of the game. It can result in skewed matchmaking, discouraged players, and even drive some away from the game entirely. In a game like Valorant, where teamwork and strategy are vital, the presence of boosted accounts can undermine the quality of matches and discourage fair competition.

Conclusion

In summary, the Derke controversy serves as a reminder that boosting remains a contentious issue in the world of competitive gaming. Also, finding a balance between having fun with friends and preserving the competitive integrity of ranked matches is a challenge that developers and the gaming community must continue to address.

The question undoubtedly remains: should players prioritize their enjoyment of the game over the impact on the competitive experience for others, or should they actively work to maintain a level playing field for all? The answer to this question may very well shape the future of competitive gaming.

Feature image credits: Tap In

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