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Is Valve killing Counter-Strike?

Is Valve killing Counter-Strike?

Counter-Strike: Global Offensive
29 Sep
rizegeeko

Instead of celebrating Counter-Strike 2’s first year anniversary by hopping on the game to enjoy new content, maps and game modes, here we are sitting idle and looking at the main menu screen wondering what is Valve doing?

As a community, we’re all too familiar with the developer’s shenanigans since the golden days of Global Offensive. However, with the dawn of a new game, we expected that Valve might change its ways in communicating with the fan base and we couldn’t be more wrong.

Even after a year since its official release, the game remains in an unpredictable state with an uncertain future. Throughout its first year, CS2 received a decent number of updates in its early days, yet, its playing state remains questionable with cheaters plaguing the Premier Matchmaking servers, a delayed kill feedback, poor optimizations among a long list of issues that sets the game back.

From an outside perspective, this much revenue in a year should guarantee the best development and a flawless game by now. But reality is far from that. In fact, Valve has always been neglecting the game in every aspect, even during Global Offensive when the game was almost perfect as we had to suffer a long time while baring the silent treatment before we see a glimpse of hope and new content.

So, to answer the question: is Valve killing CS2? The answer is yes, and here’s how.

Valve’s plans for CS2's first year

Instead of talking out of thin air and stating opinions, it’s better to take Valve’s interview with PCGAMER from October 2023 as a reference point and respond directly to their claims.

According to Valve, the first year will be experimental to see how players approach the game.

“Premier matchmaking is now the most popular mode in Counter-Strike, which we didn't predict. So we're keeping our first year plans flexible as we balance our ability to respond to urgent player needs with the long list of other features we'd love to ship.”

– Valve to PCGAMER

Although reading this statement at that time seemed promising, here we are entering the second year since the game’s introduction, and we can safely say that their ‘ability to respond to urgent player needs’ is non-existent. Actually, they did everything but respond to urgent issues such as cheating, which is by far the ultimate drawback for players.

Error: Please launch a functioning anti-cheat

Looking back at the major updates we received, there were fixes for the majority of issues to some degree except the anti-cheat. This begs the question of how much Valve is out of touch with the reality of a casual player, after all, we received custom sticker placement, the ability to rent skins with the introduction of a new case and more irrelevant updates compared to the real issue of blatant cheaters.

Despite Valve initiating tests for VacNet 3.0 since late August, we’re yet to see any substantial improvements compared to the state of the anti-cheat on release date. So, how come the developers failed at seizing the opportunity of a new game to correct all their mistakes from CS:GO?

The only logical answer to that question is ‘negligence’. A word that perfectly describes Valve’s treatment of the game and its community.

Devastation reaches the professional scene

One of the best players in the world, Robin “ropz” Kool, went from defending the game to giving up on it completely in the span of a few months.

Initially, ropz stated that whoever is saying CS2 is unplayable is definitely wrong but went back against his own words quickly after feeling helpless by Valve’s negligence. Instead, ropz believed the game wasn’t at a good place a few months ago to ‘sucking’ later on with the removal of many mechanical movement skills like bhopping.

"I'd guess CS2 will be great by 2030. I’ve stopped caring (about how long it will take for the game to get good), because it's demotivating to think about. The game has much more potential & I hope Valve will realize this sooner than later"

– ropz to BLAST

This highlights the current state of CS2 as change seems improbable given the fact that Valve remained silent on the game’s first anniversary. Yes, not even a post on social media.

A step backwards

Another prominent professional player didn’t shy away from giving his opinion on the game’s development. Nikola “NiKo” Kovač in an interview with BLAST expressed his disappointment in the current progress after a year since launch.

"I'm pretty disappointed in the development of CS2. It's sad that with a new game we have made a step back instead of two forwards. It's been a year now without major improvements in gameplay, still a lot of bugs, anticheat, etc"

NiKo to BLAST

These statements are a picture-perfect representation of Counter-Strike’s reality. The fact that threads like these are written regularly proves the point that Valve is, in fact, slowly and steadily killing their own game.

If you’re still unconvinced, then we’d highly recommend you to simply open your mind to the fact that a game that's making a billion still lacks the basic features of an elite shooter game one year after ‘the official’ release.

But regardless of all the shenanigans, Deadlock, Valve’s latest game comes as a slap to the face and the final nail in the coffin.

Deadlock, the final nail in the coffin

At a time when CS2 is limping, Valve decided to release Deadlock, which is a MOBA played in the third person perspective. Although each game has its own dev team, it comes as a slap to the face for the Counter-Strike community as multiple resources were dedicated to Deadlock’s development while their game has been getting the silent treatment.

It is draining seeing CS2 struggle through its predecessor’s issues, and it's even more draining witnessing Valve work tirelessly on Deadlock’s anti-cheat while still in beta as if they’re a liberation movement. In case you missed it, players have the ability to turn cheaters into frogs while in-game through a voting system which provides the options of either turning the cheaters into frogs for the rest of the game and ban later or immediately ban them.

For a franchise that has been around for decades, the harsh treatment CS2 has received feels unjust. With Deadlock's rise, CS2 might follow the unfortunate path of Team Fortress 2. Perhaps it’s time to lower our expectations, accepting that CS2, like a middle child, will never truly be appreciated by Valve.

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