League of Legends Patch 14.14 Preview: Hecarim Buffs, AP Junglers Nerfed, and more
Welcome, summoners! As patch 14.14 for League of Legends draws near, it's time to take a sneak peek at the exciting changes and updates on the horizon. From champion rebalancing to item adjustments and alterations to popular game modes like Arena and ARAM, there's a lot to cover. Join us as we delve into the upcoming tweaks and get a glimpse of what's in store for the next phase of League of Legends.
This information about patch 14.14 came from an X (Twitter) post made by Matt Leung-Harrison, League of Legends' Lead Gameplay Designer.
Un-Pro skewing some champs.
- Over the years, we've unskewed a lot of champions from Pro, including Akali, Sylas, Irelia, etc., to make them more effective for average players.
- These champs are now really playable for regular players, which is great, but we're investigating adding some of their skew back so they're more usable in Pro/High MMR in some situations.
- Pro has been suffering from a lack of viable aggressive options, and even the ones that do (Ahri, LB, etc.) frequently purchase defensive boots etc.
Teleport
- It's been a long time coming, but we're investigating changes to Teleport to resolve its ability to wash lanes while also still avoiding the bot lane party.
- We haven't been happy with it in its current state or with how inelegant some of the solutions we're thinking about are, but it's gotten to the point where early TPs are so uninteractive that we feel we need to act.
Defensive Boots
- Defensive boots (e.g., Mercs) are a little too strong and have been for a while, though the changes we made earlier to Steelcaps ended up being too power-positive, so we'll likely scale them back.
- It might take a bit of time to land on a good solution here, but we're thinking about the problem.
Champion Buffs
Aphelios
- [Q - Binding Eclipse] Damage increased: 50-110 + 26-35% AD → 50-140 + 32-50% AD
- [Q - Sentry] Damage increased: 31-100 + 40-60% AD →35-125 + 42-60% AD
- [Q - Onslaught] Damage increased: 10-40 + 20-35% AD → 10-40 + 22-40% AD
Cho'Gath
- [Q] Rupture Damage increased: 80-320 → 80-340
- [E] Vorpal Spikes Damage increased: 22-82 → 20-100
Hecarim
- HP per level increased 99 -> 106
- [W] Spirit of Dread adjustments:
- Healing post-mitigation damage ratio increased 20% -> 25%
- Duration reduced 5 -> 4 seconds.
- Cooldown reduced 16/15.5/15/14.5/14 -> 14 flat seconds.
- [E] Devastating Charge cooldown adjusted 18 flat -> 20/19/18/17/16 seconds
Jayce
- [Q - Cannon Stance] Damage increased: 55-330 + 120% bAD → 60-335 + 125% bAD
Sion
- [W] Soul Furnace Damage increased: 40-140 + 10-14% Target HP → 40-140 + 14% Target HP
Zed
- [Q] Razor Shuriken Damage increased: 70-210 → 80-220
- [E] Shadow Slash Refund increased: 2s ➡ 3s
Smolder
- [Q] Super Scorcher Breath Damage increased: 15-55 → 20-60
Teemo
- [P] Guerilla Warfare Adjustments
- Removed 0.25s of variance in stealth timing
- 0.125s faster stealth
Champion Nerfs
Bel'Veth
- Attack range reduced 175 -> 150
- [R] Endless Banquet Bonus Attack Range increased 50 -> 75
Brand
- [E] Conflagration nerfs:
- Damage reduced from 60 -> 160 to 55 -> 155
- Cooldown increased from 12 -> 8 to 13 -> 9
Corki
- Base Health reduced 640 -> 610
Jax
- [E] Counter Strike cooldown increased from 15 -> 9 to 17 -> 9.
Kindred
- [Q] Dance of Arrows
- AS: 35% → 30%
- AD Ratio: 0.75 → 0.65
Lillia
- Dream-Laden Bough heal effectiveness against targets beyond the first reduced 33% -> 15%
- [E] Swirlseed damage reduced 70/95/120/145/170 (+60% AP) -> 60/85/110/135/160 (+50% AP)
Nidalee
- [Cougar-W] Pounce damage adjusted 60/110/160/210 (+30% AP) -> 55/100/145/190 (+30% AP) (+50% bAD)
- [Cougar-E] Swipe damage adjusted 80/140/200/260 (+45% AP) (+40% bAD) -> 60/115/170/225 (+40% AP) (+70% bAD)
Rumble
- [Q] Flamespitter nerfs:
- Base damage per tick reduced 10.417/11.667/12.917/14.167/15.417 -> 6.667/8.75/10.833/12.917/15 (125/140/155/170/185 -> 80/105/130/155/180 total)
- Minion damage ratio adjusted 55/60/65/70/75% -> 70% flat.
Tristana
- Base Mana: 250 → 350
- [Q] Rapid Fire Mana Cost: 0 → 50
- [W] Rocket Jump Mana Cost: 60 → 50
Zyra
- Plant Damage: 16-84+ 18% AP 15-75 + 20% AP
- Monster Bonus: 60-100 + 50-100
Champion Adjustments
Aurelion Sol
- Base AD increased 55 -> 58
- Attack Range increased 550 -> 575
- [Q] Breath of Light mana cost adjusted 15/17.5/20/22.5/25 per 0.5 seconds -> 30/35/40/45/50 for the first 0-1 seconds regardless of duration, then 15/17.5/20/22.5/25 per 0.5 seconds after 1 second
- [W] Astral Flight cast range adjusted 1200 (+750% Stardust stacks) -> 1500/1600/1700/1800/1900 (+650% Stardust stacks)
- [E] Singularity adjustments:
- Mana cost reduced 80/85/90/95/100 -> 80 flat.
- No longer reduces summoned minions' Move Speed to 0
- [R/Empowered-R] Falling Star/The Skies Descend adjustments:
- [R] Falling Star damage AP ratio increased 65% -> 75%
- [Empowered-R] The Skies Descend shockwave damage adjusted 150/250/350 (+65% AP) -> 135/225/315 (+67.5% AP)
Irelia
- [P] Ionian Fervor AS: 7/13.5/20% at 1/7/13 → 7-25% linearly from 1-18
Milio
- [P] Fired Up! nerfs:
- Bonus magic damage ally AD ratio reduced 15% flat -> 7/11/15% (levels 1/6/9)
- Burn base damage reduced 15-50 -> 10-50 (based on levels 1-18, linear)
- [Q] Ultra Mega Fire Kick buffs:
- Range increased 1000 -> 1200
- Cooldown reduced 12 -> 10 seconds.
- Now refunds 50% of mana cost when hitting at least one enemy champion.
- [W] Cozy Campfire recast range increased 700 -> 3000
- [E] Warm Hugs shield adjusted 60/90/120/150/180 (+30% AP) -> 45/75/105/135/165 (+45% AP)
Hecarim
- HP Growth Increased: 99 → 106
- [W] Spirit of Dread
- Duration Decreased: 5s →4s
- Healing Increased: 20% → 25%
- CD Adjusted: 16-14 → 14
- [E] Devastating Charge CD Adjusted: 18 → 20-16
System Nerfs
Absorb Life
"We're looking at reducing the power of early sustain (Fleet adjustments in 14.15 as well) by nerfing Absorb Life in the early game and skewing its power more towards late game."
Warmog's Armor
"Warmogs is finally in a spot where it's seeing play, which is good.
It's a little too good in general, though, especially 1st on supports.
For some champs, we're OK with it as a first rush but primarily gearing it towards being good second and just nerfing it generally.
We think Warmogs is a great tank pattern in general and are happy it's seeing more play, though."
Arena
"If you've been following @RiotRogueFool and @Damascus_Glenn, we've been preparing some new content for Arena coming in Patch 14.15!
Check out their accounts for some additional deets
This will be a bunch of new Prismatic items, augments, and a few other adjustments."
Arena Champion Buffs
- Hecarim
- Irelia
- Ivern
- Kennen
- Kog'Maw
- Neeko
- Nidalee
- Orianna
- Pantheon
- Thresh
- Twitch
Arena Champion Nerfs
- Alistar
- Brand
- Garen
- Master Yi
- Naafiri
- Pyke
- Shaco
- Swain
- Yorick
- Zed
Arena Augment Buffs
- Feel the Burn
- Phenomenal Evil
- Snowball Fight
- Urf's Champion
Arena Augment Nerfs
- The Brutalizer
Arena Item Nerfs
- Duskblade of Draktharr
- Gargoyle's Stoneplate
- Prowler's Claw
ARAM
ARAM Champion Nerfs
- Lulu
- Thresh
- Viego
- Zeri
The upcoming changes and updates in patch 14.14 are certainly exciting. From champion rebalancing to item adjustments, there are a lot of tweaks to look forward to. It's great to see the effort to make champions more playable for regular players while also considering their viability in the professional scene. The adjustments to Teleport, defensive boots, and various champions show the dedication to continuously improve the game's balance and gameplay experience.
Additionally, the upcoming changes in the Arena mode in patch 14.14, from prismatic items, augments, and champion buffs and nerfs, are something to be anticipated. Overall, these updates aim to bring fresh and engaging gameplay experiences for both casual and competitive players, keeping the League of Legends community engaged and excited for the future.
Credit: Riot Games.
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