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League of Legends Swain Guide: The Noxian Grand General

League of Legends Swain Guide: The Noxian Grand General

League of Legends
23 Apr
Aidan van Vuuren

Swain is a durable mage in League of Legends known for healing, crowd control, and area damage. He thrives in extended fights and works best when his team helps set up his combos. This guide explains his abilities, gameplay phases, power spikes, and how to use him effectively in different situations.

Swain’s Abilities Explained

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Passive – Ravenous Flock

Swain gathers Soul Fragments from dying enemy champions or by using Vision of Empire and Nevermove. Each Soul Fragment gives him 12 bonus health and heals him for a percentage of his maximum health based on level, ranging from 3% to 6%. These fragments are key to his sustain and durability during fights.

Q – Death’s Hand

Swain fires five bolts in a cone, dealing magic damage. Enemies hit by multiple bolts take additional bonus damage. This ability has a short cooldown and low mana cost, making it useful for poking enemies, last-hitting minions, and pushing the wave. It is also great for extended trades in lane.

W – Vision of Empire

This is Swain’s long-range scouting tool with a cast range of up to 7500 units. After a short delay, a demonic eye explodes at the target area, damaging and slowing enemies. It also reveals enemy champions hit and collects Soul Fragments from them. It helps secure vision around objectives and enables safer gank setups or picks.

E – Nevermove

Swain sends a wave forward that returns to him. Upon hitting enemies at max range, the wave roots them. He can then recast to pull rooted targets closer and gain a Soul Fragment from each. This ability acts as both an engage and follow-up tool and is essential for setting up combos and peeling for teammates.

R – Demonic Ascension (and Demonflare)

Swain transforms into a demonic form and drains health from nearby enemies every half-second. The healing is reduced against minions and monsters. After two seconds, he can activate Demonflare, which releases a damaging nova that slows nearby enemies. The transformation restores Swain’s health and lets him stay in fights longer. It also reduces Nevermove’s cooldown by 20%, giving him more control during teamfights.

Power Spikes

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At level 3, Swain becomes more dangerous since he has access to all his basic abilities. He can start trading more confidently and look for combo opportunities. When he hits level 6, his ultimate adds AoE damage and healing, making him a serious threat in skirmishes. His first item gives him a strong burst in power, allowing him to pressure lanes and potentially get solo kills. At level 11, his ultimate improves significantly, letting him influence teamfights more easily. When his Death’s Hand reaches max rank around level 9, his damage output increases noticeably. In the late game, Swain gains short cooldowns and high teamfight impact, with the ability to damage and control multiple enemies at once.

Early Game Strategy (0–15 min)

In the early stages, Swain should play safe until level 3, avoiding risky trades unless he has a clear advantage. His abilities work well for poking and farming from range, especially against melee opponents. It's important to ward the river and jungle flanks to avoid ganks, as Swain lacks mobility. After hitting level 6, Swain can begin to pressure his lane harder, especially if his jungler is nearby. Once the bottom lane tower is destroyed, he should rotate to the mid lane to help take that turret and open up the map for his team.

Mid Game Plan (15–25 min)

Swain is most effective when grouped with his team. He lacks the mobility and waveclear to safely split push. During this phase, he should use Vision of Empire frequently to check bushes and jungle paths, especially around major objectives like Dragon or Baron. He can help his team catch isolated enemies using Nevermove and Death’s Hand. His damage and sustain during fights make him valuable around these neutral objectives. He should always prioritize placing and clearing vision before objectives spawn.

Late Game Tactics (25+ min)

Swain should avoid roaming the map alone in the late game. His priority is to stay with his team to avoid getting picked off. During teamfights, he should position himself in the mid-line or front line depending on his items and tankiness. He can zone enemies or peel for allies using Nevermove and his ultimate. It's important to cast Demonic Ascension before committing to a fight and wait for the right moment to activate Demonflare. If his team needs vision, he can rely on Vision of Empire rather than face checking areas himself.

Strengths

  • Strong in teamfights.

  • Can heal a lot during extended fights.

  • Sets up plays with long-range vision and CC.

  • Synergizes well with immobilizing allies (like Leona, Morgana).

Weaknesses

  • Immobile and easy to gank early.

  • Relies heavily on Nevermove landing.

  • Suffers against Grievous Wounds.

  • Vulnerable when Demonic Ascension is on cooldown.

Tips for Playing Swain

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  • Land Nevermove before using other abilities.

  • Collect Soul Fragments consistently to boost health and healing.

  • Use Vision of Empire on cooldown to scout and poke.

  • Reposition during Demonic Ascension to keep draining enemies.

  • Communicate with your team for CC chains.

Matchups and Counters

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Swain performs well against immobile mages and short-range champions who can’t dodge his abilities easily. However, he struggles against assassins who can burst him down before he can heal. Teams that stack crowd control or build early healing reduction can also limit his impact. Playing around his power spikes and staying near his team helps reduce these weaknesses.

Final Thoughts

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Swain is a solid pick for League of Legends players who want to control fights and outlast enemies with smart positioning and ability timing. His toolkit rewards players who can anticipate enemy movement and take advantage of vision control. With a focus on teamplay and steady scaling, Swain offers consistent value across all stages of the game.

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Image Source: League of Legends Fandom

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