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Patch 14.13 Overview: Ranked LP System, Buffs, Item Changes and more

Patch 14.13 Overview: Ranked LP System, Buffs, Item Changes and more

League of Legends
27 Jun
Adham Kharouf

Welcome to League of Legends patch 14.13! In this article, we'll provide an in-depth overview of the latest changes, including updates to the ranked promotion LP system, champion adjustments, and crucial bug fixes. Stay tuned for all the details and insights on the developments in this latest patch!

Read More: League of Legends Patch 14.13: Champion Buffs, Nerfs, and more

Brand Brand. Image Source: Riot Games.

No More 1 LP Advancements!

Riot is updating its ranked promotion LP system in patch 14.13. After being promoted to a new ranked tier, LP will now be counted as a regular win. This should lessen the annoyance of having just one LP upon advancing to a new tier, particularly after grinding out a victory and amassing a ton of LP.

This shouldn't inflate the ranked climb and should be "more intuitive and true to players' game-by-game rank journey," according to the devs. If the amount of LP you gain from a regular win adds to a sum of zero after promotion, you'll be given one LP added to start in the new tier.

14.13 Champion Changes

- Buffs -

Gangplank

  • [E] Slow increased from 30/37.5/45/52.5/60% to 40/50/60/70/80%
    • Adjustment: Additional slow modifiers of +0%-25% based on critical strike chance has been removed.

Graves

  • [E] armor per stack increased from 2/5/8/11/14 to 4/7/10/13/16.

Lissandra

  • [Q] Adjusted AP ratio, increased from +80% to +85%.
  • [W] Cooldown decreased from 12/11/10/9/8 to 10/9/9.5/8.5/8.

Lee Sin

  • [HP] Health growth increased from 105 to 108.
  • [W] Base shield increased from 50/100/150/200/250 to 70/115/160/205/250 (AP ratio remains unchanged).

Miss Fortune

  • [AD] Base attack damage increased from 52 to 55.
  • [W] Minimum movement speed damaged lockout reduced from 5s to 4s.
  • [W] Minimum movement speed increased from 25 to 30/35/40/45/50.
  • [W] Maximum movement speed wait reduced from 5s (10s total) to 3s (7s total)
  • [W] Maximum movement speed increased from 55/65/75/85/95 to 60/70/80/90/100.

Orianna

  • [AD] Base attack damage increased from 40 to 44.

Pantheon

  • [W] Minimum minion/monster damage increased from 50 to 60.

Xayah

  • [E] Cooldown reduced from 13/12/11/10/9 to 12/11/10/9/8.
  • [E] Damage increased from 50/60/70/80/90 to 55/65/75/85/95 (AD and crit ratios remain unchanged).

- Nerfs -

Brand

  • [P] Mana restore on kill decreased from 30-50 to 20-40.
  • [E] Damage decreased from 60-180 to 60-160 (AP ratio remains unchanged).

Gragas

  • [P] Passive healing total health scaling reduced from 6.5% to 5.5%.

Kalista

  • [AD] Base attack damage decreased from 61 to 59.
  • [W] Minimum non-champion damage has been removed.
  • [W] Non-Champion execute threshold has been removed.
  • [W] Non-Champion damage cap decreased from 250/300/350/400/450 to 100/125/150/175/200
  • [R] Cooldown increased from 150/120/90 to 160/140/120.

Karthus

  • [Q] Damage decreased from 43/62/81/100/119 to 40/59/78/97/116 (AP ratio remains unchanged).

Kennen

  • [HP] Base health reduced to 580 from 611.

Skarner

  • [Q] Mana increased from 30 to 50.
  • [Q-2] Maximum health damage reduced from 15% to 10%.

Taliyah

  • [Q] Monster bonus damage reduced from 25 (+5% AP) to 10 (+0% AP).
    • Total damage to monsters will roughly go down by 20 percent.

Zac

  • [P] Passive chunk heal total health scaling changed from 5-8% (based on R ranks) to 4-8% (linear at champion level 1-18)

- Adjustments -

Varus

  • [AD] Base attack damage decreased from 60 to 57.
  • [AS-Growth] Attack Speed growth decreased from 4% to 3.5%.
  • [P] Minion kill reward adjusted: 10/15/20% (+20% Bonus AS) to (10% AS + 10%AS-AD + 10%AS-AP).
  • [P] Champion kill reward adjusted: 40% (+40% Bonus AS) to (40% AS + 15% AS-AD + 15% AS-AP).
    • Attack Speed cap increased from 2.5 to 2.763 during champion takedowns. Passive can now bypass AS cap by itself.
  • [P] AS Scaling introduced: Includes AS from Champion levels.
  • Empowered WQ missing health damage changed to 6-14 percent by spell rank (still scales up to 1.5 times by W charge).
  • [W] On-hit damage increased from 7/13/19/25/31 to 7/14/21/28/35.
  • [W] Cooldown refund increased from 12%-13%.
  • [W] Q cast lockout increased from 0.25s to 0.85s.
  • [W] Missing health damage adjusted: 6/8/10/12/14% (at levels 1/4/7/10/13) to 6/8/10/12/14% (based on rank).

Opportunity.

Items

Opportunity

  • Preparation lethality decreased from 5-10.5 (based on level).
    • [Melee] to 5-10.5 (based on level)
    • [Ranged] to 3-6.3 (based on level)
  • Extraction bonus movement speed increased from 150 to 200 ms, decaying over 1.5 seconds.

Runes

Electrocute

  • Base damage changed from 30-220 to 50-190 linear.
  • Cooldown changed from 25-20s linear to 20 seconds at all levels.

Dark Harvest

  • Base damage changed from 20-80 to 20 at all levels.
  • Damage per soul increased from five to nine.
  • Cooldown reduced to 40 seconds.

Bug fixes

  • Fixed issue that caused Karma R cooldown to not lower when RQ kills a target.
  • Fixed the issue that caused Renekton/Nasus Nemesis Quest to trigger on any unit kill.
  • Fixed the issue that caused Renekton/Nasus Nemesis Quest to appear when they're on the same team.
  • Fixed the issue that prevented jungle camps from respawning.
  • Fixed the issue that caused Chemtech Drake to chase the champion that attacked it while flying up instead of finishing flying up animation first.
  • Fixed issue that prevented Heartsteel from scaling with Ornn Masterwork items.
  • Fixed the issue that caused Vlad's W to calculate on base damage of ability and not scaling.
  • Fixed issue that prevented Shyvana from applying second Press the Attack stack from Q.
  • Fixed the issue that allowed enemies to cast during Lulu's R knock-up if it interrupted a dash.
  • Fixed issue where Lulu's R knock-up could be reduced by Tenacity.
  • Fixed the issue where Sett E can't cancel Skarner's E.
  • Fixed the display issue that caused Absorb Life's healing to not display properly on the end of the game screen.
  • Fixed the issue where Lee Sin Q did not reveal a small area around the target hit.
  • Fixed an issue that allowed Bloodsong to be obtained with upgrade UI if the spellblade item was already owned.
  • Fixed issue that allowed Shyvana to redirect Miss Fortune R by hitting spell shielded Miss Fortune with Shyvana R.

Here are the official patch notes for patch 14.13!

Skins

It is also worth mentioning that there will be a couple of champions receiving new skins! Those two champions being Fizz and Milio.

Here you can check out the skins in video-form, starting with Milio:

And for Fizz:

In conclusion, patch 14.13 brings significant changes to the ranked promotion LP system, champion adjustments, and bug fixes. These alterations aim to enhance the overall gaming experience and ensure a fair and balanced playing field. As players adapt to these changes, it will be interesting to see how the meta evolves and witness the impact on gameplay. Stay tuned for further developments and future patch updates!


Credit: LoL // Riot Games

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