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ScreaM criticized the CS2 movement: “It feels like I’m on snow”

ScreaM criticized the CS2 movement: “It feels like I’m on snow”

Counter-Strike: Global Offensive
27 May
Eimantas Stulginskas

Adil "Scream" Benrlitom, the Belgian esports legend switched to VALORANT in 2020 and has not competed in CS even since. Before that, he was known as a “headshot machine” because of his high headshot percentage. But he still plays his original game CS from time to time on-stream, following the trends of the game.

Belgian legend throughout played for teams, such as TITAN, G2 Esports, Team Envy, Fnatic, and GamerLegion.

During his recent CS stream, ScreaM criticized how the in-game movement feels, stating that it feels like he’s sliding. This problem arose during his match on Dust 2, where he couldn’t adapt to the new counter-strafing feel.

“The movement on this game is so weird. It feels like when I move, I’m sliding”,

- ScreaM stated on stream.

Movement was one of the main topics when the game was released. A lot of professional players criticized how the movement feels, making it hard for them to adapt to it and play at the top of their level.

British player Owen "smooya" Butterfield at the release of CS2 stated, that if the movement would be changed 10-15 percent closer to CS:GO, the game would be nearly perfect.

One of the points that ScreaM mentioned was the fast ability to stop, otherwise known as counter-strafing. This mechanic is crucial for professionals as most of the gun movement is based around the correct execution of counter-strafing.

“It feels like the player doesn’t stop. In CS:GO the player instantly stops. Or I don’t know how to counter-strafe. It feels like I'm on snow”,

- said ScreaM.

The community looked at these comments with a grain of salt, as ScreaM was playing mainly VALORANT for the last three and a half years. It is known that VALORANT is a slower game compared to Counter-Strike, thus problems with counter-strafing could've arisen from here as well.

Featured Image Credits: Riot Games

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