Snappi criticizes MR12 and more CS2 features
The world of competitive Counter-Strike has witnessed significant changes over the last weeks. One such alteration that has sparked considerable discussion within the community is the switch to the MR12 (Max Round 12) format in the newly launched Counter-strike 2. In this article, we will explore the thoughts and concerns voiced by Marco "Snappi" Pfeiffer, the captain of ENCE, regarding the MR12 format and many other features.
"I think it's a horrible tactical change and it dumbs down Counter-Strike."
The challenge of adapting to MR12
Snappi's interview highlights the challenges that players and teams face when adapting to MR12. The format restricts the number of rounds, which, in turn, limits the opportunities for strategic adaptation during a match. The Danish captain points out that the most crucial moments for tactical adjustments in Counter-Strike often occur in rounds 11-15, but the MR12 format eliminates these rounds.
"Because of MR12, you only have maybe three or four real gun rounds, meaning that it is really hard to actually do a proper counter if you don't know about it beforehand."
Alternative solutions to reduce match length
Snappi suggests alternative solutions to reduce match length and improve the viewing experience for fans. He proposes adjustments such as reducing round time, limiting the number of timeouts, decreasing freezetime, and reducing the bomb timer. By implementing these changes, Snappi argues, Counter-Strike matches could be shortened by several minutes, thus providing a more dynamic and engaging experience.
"You could decrease the amount of timeouts to two or three, which would also take out one or two minutes of a map. You could then also take out five seconds of freezetime, that's two-and-a-half minutes over the course of 30 rounds."
The impact of peekers advantage
Another aspect of the MR12 format discussed by Snappi is the peeker's advantage, a phenomenon that affects the fairness of gunfights in the game. Snappi believes that peeker's advantage remains significant in both LAN and online environments, indicating that the format change has not effectively addressed this issue.
"I feel like it's similarly trash. Both are not feeling good, and the peeker's advantage is super big still."
The competitive implications for ENCE
Snappi also shares insights into how the MR12 format affects ENCE as a team. He believes that the changes associated with peeker's advantage could benefit ENCE's aggressive players, making them more effective in gunfights.
"So, I would say that a lot of the changes that have been done in terms of the peeker's advantage is to ENCE's advantage [laughs], but I'm not sure it's a Counter-Strike advantage."
Looking ahead: ENCE's potential in CS2
The interview ends on a note of optimism, with Snappi discussing ENCE's potential in the Counter-Strike 2 (CS2) era. He expresses excitement about playing in the Australian arena and emphasizes the team's commitment to embracing the experience. Furthermore, Snappi hints at ENCE's potential to perform well in the CS2 format, primarily due to the team's aggressive playstyle.
"We came in with no expectations, and we're super happy and super excited that we're in the playoffs. We're going to enjoy the experience of being in that arena."
Conclusion
In conclusion, Snappi's perspective on the MR12 format provides valuable insights into the impact of tactical changes on competitive Counter-Strike. While the format aims to reduce match lengths and streamline the viewing experience, it also raises concerns regarding tactical depth and strategic adaptation. The interview underscores the need for balance in addressing these concerns and maintaining the competitive integrity of the game.
Featured Image Credits: ESL
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