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The Power and Precision of the Counter-Strike SCAR-20

The Power and Precision of the Counter-Strike SCAR-20

Counter-Strike: Global Offensive
14 Apr
Aidan van Vuuren

The SCAR 20 is Counter‑Terrorist‑only, costs $5,000, and fires 7.62 mm rounds in rapid semi‑automatic succession. It trades mobility for a fast follow‑up shot that pins opponents behind cover.​ Take an in-depth look at the Counter-Strike SCAR-20 with damage stats, recoil tips, buying advice, and patch history for CS2 and CS:GO.

What the Counter -Strike SCAR 20 Is

Real‑world roots

Valve modeled the in‑game rifle on FN Herstal’s Mk 20 Sniper Support Rifle, a designated marksman variant of the SCAR‑H. It keeps the 20‑round box magazine and 7.62×51 NATO chambering.​

Role inside CS2 and CS:GO

  • Automatic sniper: Fires as quickly as you can hold the trigger.

  • Long‑range control: High scope magnification and minimal recoil keep sightlines locked.

  • High price gate: At $5,000 it ties the G3SG1 as the most expensive rifle.

Core Stats and In‑Game Properties

Damage and armor penetration

  • Headshot: 319 (one‑tap, helmet or not).

  • Chest/Arm: 80 unarmored, 66 armored (CS2 values).

  • Stomach: 100 unarmored, 83 armored.

  • Legs: 59 regardless of armor Armor penetration sits at 82.5 %, enough to shred Kevlar in two body hits.​

Fire rate, recoil, and reload

  • 240 RPM—fastest among sniper rifles alongside the G3SG1.

  • Controllable vertical recoil lets you hold mouse1 for bursts without losing the scope.

  • Reload: 3.1 s, one second quicker than the Terrorist G3SG1.​

Movement speed

  • 215 hu/s hip‑fire (same as AK‑47).

  • 120 hu/s while scoped—slower than rifles but faster than the AWP.​

Economy impact

  • Kill award: $300, lower than a rifle’s $600.

  • On death you donate a $5,000 gun—an economic swing larger than an AWP drop. Because of that risk, most teams buy it only after a full save or when they already lead the economy.

When to Buy the SCAR 20

Scar-20_2

Suppressive lanes

Narrow corridors like Mirage Catwalk or Overpass B Bridge reward its high rate of fire. Continuous tagging keeps Terrorists frozen long enough for teammates to rotate.

Solo site holds

Inferno Banana: Post up on coffins; spam the choke when utility fades.

Dust 2 B tunnels: Anchor behind double stack and pre‑fire the entry. The large magazine (20+90) means you rarely run dry during a hit.

Coordinated team buys

A five‑man autosniper round after a double‑eco can tilt opponents and close out a half. Communicate the plan so everyone saves together; a single failed hero buy ruins the timing.

Practical Tactics

Spam through smokes and walls: The SCAR 20’s 250 % penetration power chips enemies even when you can’t see them.​

Abuse shoulder‑peeks: Quick‑scope into a jiggle, fire a single shot, then duck; repeat until you land damage.

Spray in two‑to‑three‑shot bursts: Holding mouse1 past five rounds widens the spread. Reset the recoil by letting go for half a second.

Scope discipline: Stay unscoped while repositioning to regain 215 hu/s; only scope once your crosshair is near the angle.

Glass‑cannon viable: If you saved for several rounds, skip armor and buy rifle + smoke. From Coffins or CT Spawn you rarely take body shots before firing first.

Patch History and Balance Changes

Scar-20_1

March 31 2015

Valve lowered scoped movement speed for all autosnipers, trimming aggressive peek potential.​

September 16 2016

The studio rebuilt SCAR 20 audio, removing distortion so enemy shots are easier to locate.​

No major stat changes arrived with CS2’s 2023 release, so the rifle’s core numbers remain intact today.

Achievements That Encourage SCAR 20 Play

SCAR‑20 Expert – Kill 100 enemies with the SCAR 20.

Snipe Hunter – Eliminate 100 enemy snipers while they are scoped‑in.

Eye to Eye – Kill a zoomed‑in enemy sniper using any sniper rifle (the SCAR 20 counts).

Hip Shot – Kill an enemy with a sniper rifle while unscoped.

[Unreleased] Arms Race/Demolition Hip‑Shot – Valve once listed an achievement for getting an unscoped sniper kill in Arms Race or Demolition; it never shipped, so it remains locked for everyone.

Misconceptions and How to Counter the Rifle

“It’s overpowered”

The SCAR 20 costs 67 % more than an AK‑47 and gives only half the kill reward. Missed shots punish the buyer harder than any other gun.

“You can’t push through it”

  • Double‑flash or smoke off the angle; scoped autosnipers reposition slowly.

  • Strafe‑peek with two rifles at once—its fire rate drops when the user tries to correct recoil.

  • After each shot the tracer reveals position; pre‑fire the next peek.

Trivia for Weapon Nerds

Scar20-3

Shared reload animation: The SCAR‑20 uses the same “slap the bolt‑catch” reload as the M4A4 and M4A1‑S. Valve copied the animation set rather than building a new one.

Scrapped alpha animations: Early CS:GO builds had unique SCAR‑20 animations that never shipped. They were replaced during beta polishing to cut production time.

Most‑hated rifle duo: Many players rank the SCAR‑20 (and Terrorist G3SG1) as the game’s most frustrating guns. Mid‑skill lobbies often struggle to counter the fast follow‑up shots, which leads to tilt and chat salt.

Extra tilt tactic: Some users empty the rest of the magazine into the body they just killed. The loud spray is meant to annoy the opponent even more.

Recycled cocking sound: In early versions the rifle’s cycling audio matched the Maverick M4A1 Carbine and Krieg 550 Commando from Counter‑Strike: Source. The sound set was replaced in 2016 when Valve refreshed autosniper audio.

Name origin: “SCAR‑20” nods to the real‑world SCAR SSR Mk 20 Mod 0 and the in‑game 20‑round magazine.

Scope‑less store icon: The first CS:GO buy menu showed the rifle without its scope, a leftover placeholder graphic that stayed until the UI overhaul.

Final Thoughts

The Counter Strike SCAR 20 rewards calm aim and smart money management. Hold tight angles, trust the rifle’s quick follow‑up shot, and tap out bursts instead of spraying a full magazine. A well‑timed autosniper buy forces attackers to slow down, burn extra utility, and call rotations that open gaps elsewhere on the map.

Plan purchases with your squad. Save together for two rounds if needed, then field one or two SCAR 20s alongside rifles and a full set of grenades. Anchor a high‑traffic lane—Banana on Inferno, B tunnels on Dust 2, or Mid on Mirage—and communicate every tag so teammates can swing on softened targets. Rotate only after the fight ends; scoped movement is slow, but the gun’s tagging keeps enemies pinned long enough for help to arrive.

Use Casual or Deathmatch to drill recoil control and line‑ups, then chase the SCAR‑20 Expert and Snipe Hunter achievements. The extra practice builds muscle memory without the pressure of ranked play. Master these fundamentals and the autosniper shifts from “wasted $5 k” to a reliable round closer that tilts opponents and locks down bombsites.

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Image Source: Counter-Strike Fandom

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