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Top Teams to Compete in IEM and PGL Events without Break

Top Teams to Compete in IEM and PGL Events without Break

Counter-Strike: Global Offensive
17h
Andre Guaraldo

Five Counter-Strike 2 teams are getting ready to participate in both PGL and IEM events, two top-tier tournaments scheduled to happen back-to-back in May 2025. This news arrive a while after ESL had deemed it impossible for teams to participate in both events due to the tight schedule, but after evaluating travel plans presented by the teams, they decided to accommodate this ambitious endeavor.

Teams and Tournaments

The teams that are involved in both events are G2 Esports, Eternal Fire, The MongolZ, FURIA and GamerLegion, as all of them have accepted invitations to PGL Astana 2025 (May 10 to 18) and IEM Dallas 2025 (beginning on May 19).

The tight schedule is a big challenge for the participating teams to attend both PGL and IEM events, due to:

  1. Limited Recovery Time: With only a day between events, players will have minimal time to rest and prepare.
  2. Travel Logistics: The flight from Kazakhstan to Dallas takes a minimum of 20 hours, potentially causing delays.
  3. Potential Forfeits: Teams making deep runs in Astana may struggle to arrive in Dallas on time for their opening matches.

ESL's response

ESL, the organizer of IEM Dallas, has addressed the scheduling clash by:

  1. Allowing Dual Participation: Despite initial reservations, ESL is permitting teams to compete in both events.
  2. Flexible Scheduling: Teams reaching the top four in Astana will be given later match slots on day one of IEM Dallas.
  3. Consequences: Teams missing media obligations due to late arrivals will face fines and prize money deductions.

Motivations behind the decision

Several factors have influenced teams' decisions to attend both PGL and IEM events:

  1. VRS Points: Both tournaments offer valuable points for Major qualification.
  2. Prize Money: PGL Astana's substantial prize pool and IEM Dallas' contribution to the Intel Grand Slam make both events financially attractive.
  3. Contractual Obligations: Some teams may be required to participate in ESL events due to revenue-share agreements.

Industry implications

This situation highlights the need for better coordination among tournament organizers in the esports industry. ESL has encouraged other tier-one organizers to communicate when scheduling conflicts are likely to arise, emphasizing the importance of supporting an open ecosystem.

As the esports calendar becomes increasingly packed, the decision of these five teams to compete in consecutive major events highlights the challenges in professional gaming. While it demonstrates the players' dedication and ambition, it also raises questions about sustainable scheduling practices in the industry. The outcome of this experiment may shape future approaches to tournament planning and player welfare in esports. You can read all the details of ESL's decision on their blog post.


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Feature image credits: PGL and IEM, edited by Strafe

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