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Crowd Control: What do all the CC statuses do in League of Legends

Crowd Control: What do all the CC statuses do in League of Legends

League of Legends
2 Dec
Foo Zen-Wen

League of Legends has 169 champions as of the 15th of November 2024. That’s roughly somewhere between 676 and 845 abilities, accounting for some passives. Out of those, there are 23 different types of Crowd Control (CC) in the game. Do you know all the different variants?

What is League of Legends CC (Crowd Control)?

Crowd Control, commonly abbreviated to CC, is a term used to describe any champion ability in League of Legends that can impair a target unit. It is considered a specialized form of debuff in that they directly hinder a unit’s combat ability.

Edit
Airborne
Blind
Cripple
Disarm
Disrupt
Drowsy
Sleep
Berserk
Charm
Flee
Taunt
Ground
Kinematics
Knockdown
Nearsight
Root
Silence
Polymorph
Slow
Stasis
Stun
Suspension
Suppression

Crowd Control statuses inhibit the casting of the following summoner spells: Flash, Teleport, Hexflash, and Mark/Dash. Stasis and Suppression are unique in that they inhibit the use of all summoner spells.

Categories of CC (Crowd Control) Statuses in League of Legends

Loss of Control

Refers to CC statuses’ ability to remove total control from the target champion. Split into TRUE and FALSE, colloquially known as ‘Hard CC’ and ‘Soft CC’.

Disrupting

Refers to CC statuses’ ability to disrupt a channeled ability.

Immobilizing

Refers to CC statuses’ ability to inhibit target champion’s movement.

Disarming

Refers to CC statuses’ ability to disable target champion’s basic attacks.

Impaired Movement and Actions

Refers to CC statuses’ ability to inhibit movement/attacking/casting.

All CC (Crowd Control) Statuses in League of Legends

Airborne

Airborne encompasses 4 specific types of debuffs that render the target unit unable to move, attack, cast abilities, or use item actives during the duration. These include:

  • Knock aside - Unit is made airborne in direction perpendicular to direction of cast.
  • Knock back - Unit is made airborne in direction away from the point of cast.
  • Knock up - Unit is made airborne in direction on the spot.
  • Pull - Unit is made airborne in direction towards the point of cast.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Actions

How to Counter Airborne CC

  • Crowd Control Immunity
  • Displacement Immunity

Blind

Units that are blind will miss all basic attacks for the duration of ability effect. All basic attacks can still be cast and will be declared, but will display as ‘miss’ on hit.

Applied Categories:

  • Loss of Control (Partial)

How to Counter Blind CC

  • Crowd Control Immunity
  • Cleanse (except Mikael’s Blessing)

Cripple

Units that are crippled have their attack speed reduced for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)

How to Counter Cripple CC

  • Crowd Control Immunity
  • Cripple Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Disarm

Units that are disarmed cannot declare basic attacks for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)
  • Disarming

How to Counter Disarm CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Disrupt

Units that are disrupted indicate that the unit’s channeled and charged abilities have been interrupted.

Applied Categories:

  • N/A

How to Counter Disrupt CC

  • Crowd Control Immunity

Drowsy // Sleep

Drowsy is a precursor debuff to the Sleep debuff. Units that are drowsy are gradually slowed over a duration, after which they fall asleep.

Units that are asleep are unable to move, attack, cast abilities, or use item actives for the duration as long as it doesn’t get damaged.

Applied Categories (Drowsy):

  • Loss of Control (Partial)
  • Impaired Movement and Actions

Applied Categories (Sleep):

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarms
  • Impaired Movement and Actions

How to counter Drowsy CC

  • Crowd Control Immunity
  • Cleanse

How to counter Sleep CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse
  • Taking Damage

Berserk

Berserk is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are berserk will attempt to basic attack a nearby unit for the duration of ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Impaired Movement and Actions

How to Counter Berserk CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Charm

Charm is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are charmed will move towards the source of the cast with reduced movement speed for the duration of ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Actions

How to Counter Charm CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse
  • Death of source

Flee/Fear

Flee/Fear is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are fleeing/feared will move away from the source of the cast with reduced movement speed for the duration of ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Actions

How to Counter Flee/Fear CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse
  • Death of source

Taunt

Taunt is a debuff under the subgrouping of ‘forced action’. Units under a ‘forced action’ cannot control their own movement, attack, cast abilities, or use item actives.

Units that are taunted will attempt to basic attack the source of the cast for the duration of ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Impaired Movement and Actions

How to Counter Taunt CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse
  • Death of source

Ground

Units that are grounded are unable to activate mobility spells for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)
  • Impaired Movement and Actions

How to Counter Ground CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Kinematics

Units that are affected by kinematics are dragged to a unit or location.

Applied Categories:

  • Loss of Control (Partial)
  • Impaired Movement and Actions

How to Counter Kinematics CC

  • Crowd Control Immunity
  • Displacement Immunity

Knockdown

Units that are knocked down indicate that the unit’s dash or displacement ability has been interrupted. The unit is also placed on the ground.

Applied Categories:

  • N/A

How to Counter Knockdown CC

  • Crowd Control Immunity
  • Displacement Immunity

Nearsight

Units that are nearsighted have their sight radius reduced and lose their allied vision during the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)

How to Counter Knockdown CC

  • Crowd Control Immunity
  • Cleanse

Root

Units that are rooted are unable to control their movement or activate mobility spells for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)
  • Immobilizing
  • Impaired Movement and Actions

How to Counter Root CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Silence 

Units that are silenced are unable to cast abilities or use item actives for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)
  • Disrupting
  • Impaired Actions

How to counter Silence CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Polymorph

Units that are polymorphed are silenced and turned into a critter.

Lulu’s Polymorph is the only current example of this debuff and also applies disarm and reduced movement speed for the duration of ability effect.

Applied Categories:

  • Loss of Control (Partial)
  • Disrupting
  • Disarming
  • Impaired Movement and Actions

How to counter Silence CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Slow

Units that are slowed have reduced movement speed for the duration of ability effect. 

Applied Categories:

  • Loss of Control (Partial)
  • Disrupting
  • Impaired Movement and Actions

How to counter Slow CC

  • Crowd Control Immunity
  • Slow Immunity
  • Tenacity (Reduced Duration)
  • Slow Resist (Reduced Strength)

Stasis

Units in stasis are unable to move, attack, cast abilities, or use item actives for the duration of ability/item effect.

However, units in stasis will also be untargetable and invulnerable for the duration of the ability/item effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Actions

How to counter Stasis CC

  • Crowd Control Immunity
  • Displacement Immunity

Stun

Units stunned are unable to move, attack, cast abilities, or use item actives for the duration of the ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Action

How to counter Stun CC

  • Crowd Control Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Suspension

Units that are suspended are stunned and pretend to be airborne for the duration of the ability effect. 

Applied Categories:

  • Loss of Control (Total)
  • Immobilizing
  • Disarming
  • Impaired Movement and Action

How to counter Suspension CC

  • Crowd Control Immunity
  • Displacement Immunity
  • Tenacity (Reduced Duration)
  • Cleanse

Suppression

Units that are suppressed are unable to move, attack, cast abilities, or use item actives or summoner spells for the duration of the ability effect.

Applied Categories:

  • Loss of Control (Total)
  • Disrupting
  • Immobilizing
  • Disarming
  • Impaired Movement and Action

How to counter Suppression CC

  • Crowd Control Immunity
  • Cleanse (except Cleanse Summoner Spell and Mikael’s Blessing)

How to Counter All Forms of CC (Crowd Control) in League of Legends?

CC counters come in several different forms. The most universally applicable one is Total Crowd Control Immunity, which encompasses counters against every type of crowd control for at least one instance of application.

Edit
Crowd Control ImmunityChampionAbility/Item
Total ImmunityFioraRiposte
GalioHero's Entrance
KarthusDeath Defied
KledDismount/
Chaaaaaaaarge!!!
Kog'MawIcathian Surprise
MalzaharVoid Shift
MorganaBlack Shield
OIafRagnarok
PantheonGrand Starfall
RammusSoaring Slam
SionUnstoppable Onslaught
UdyrBlazing Stampede
WarwickInfinite Duress

Displacement Immunity provides immunity against the following types of CC

  • Airborne
  • Suspension
  • Knockdown
  • Kinematics
  • Sleep
  • Stasis

Edit
Crowd Control ImmunityChampionAbility/Item
Displacement ImmunityAuroraBetween Worlds
BriarCertain Death
CamilleHextech Ultimatum
HecariumOnslaught of SHadows
IllaoiLeap of Faith
Jarvan IVCataclysm
KalistaFate's Call
K'SantePath Maker/All Out
MalphiteUnstoppable Force
NocturneParanoia (recast)
OrnnBellows Breath
Rek'SaiVoid Rush
SettThe Show Stopper
ShyvanaDragon's Dewscent
Tahm KenchDevour
VexShadow Surge (recast)
ViCease and Desist
ViegoHeartbreaker
VolibearStormbringer
WarwickJaws of the Beast
YoneSoul Unbound (recast

Slow Immunity provides immunity against application of slows. Cripple Immunity provides immunity as cripple CC.

Edit
Crowd Control ImmunityChampionAbility/Item
Slow ImmunityApheliosSentry
HeimerdingerH-28G Evolution Turret
Master YiHighlander
NunuBiggest Snowball Ever!
SejuaniFury of the North
SkarnerIxtal's Impact
Cripple ImmunityApheliosSentry
Master YiHighlander
SejuaniFury of the North
ShacoJack in the Box
ZyraPlants

Edit
Crowd Control ImmunityChampionAbility/Item
Root
Silence
ApheliosSentry
Airborne
Berserk
Taunt
Flee
Charm
Root
Sleep
Stasis
Stun
Suspension
Suppression
Dr. MundoGoes Where He Pleases
AirborneEkkoChronobreak
Knock UpShacoJack in the Box
Airborne
Silence
ZyraPlants

Spell Shields is a subclass of its own that can be considered to provide CC Immunity against a single instance of a spell but has more specific individual interactions as opposed to traditional CC immunity.

  • Nocturne [Shroud of Darkness]
  • Sivir [Spell Shield]
  • Items:
    • Banshee's Veil
    • Edge of Night
    • Verdant Barrier

Aside from Immunity, CC can also be affected by removal, reduction (duration) and potency reduction (strength)

Edit
Champion/Spell/ItemAbility/TypeCC it can remove
AlistarUnbreakable WillAll
BriarCertain DeathAll
GangplankRemove ScurvyAll
KalistaFate's CallAll
KledDismountAll
OlafRagnarokAll
RengarEmpowered Battle RoarAll
SyndraForce of Will (on grabbed unit)All
MilioBreath of LifeExcept Airborne
YoneSoul UnboundExcept Disarm, Ground, Nearsight, Silence, and Slow
CleanseSummoner SpellExcept Airborne, Nearsight, and Suppression
Mikael's BlessingItemExcept Airborne, Blind, Disarm, Nearsight, and Suppression
QuicksilverItemExcept Airborne
Master YiHighlanderSlow and Cripple
GarenDecisive StrikeSlow
NunuBiggest Snowball Ever!Slow

The modifier Tenacity can be used to reduce the duration of certain crowd control status. The following is a list of CC effects that are not affected by tenacity.

  • Airborne
  • Drowsy
  • Nearsight
  • Stasis
  • Suppression

Potency reduction only applies to the Slow CC status.

All League of Legends Champions with CC (Crowd Control) abilities

Edit
ChampionAbilityCrowd Control Status
AatroxThe Darkin BladeKnock up
Infernal ChainsSlow
Pull
World EnderFear
Slow
AhriCharmKnockdown
Charm
Slow
AkaliFive Point StrikeSlow
AlistarPulverizeStun
Knock up
HeadbuttStun
Knock back
TrampleStun
AmumuBandage TossStun
Curse of the Sad MummyKnockdown
Stun
AniviaFlash FrostSlow
Stun
CrystallizeKnock aside
Glacial StormSlow
AnniePyromaniaStun
ApheliosGravitum, the Gravity Cannon (Binding Eclipse)Slow
Root
AsheFrost ShotSlow
Enchanted Crystal ArrowStun
Aurelion SolSingularityKinematics
Falling StarStun
The Skies DescendKnock up
Slow
AuroraThe WeirdingSlow
Between WorldsSlow
Knock back
AzirConquering SandSlow
Emperor's DivideKnock back
BardMeepsSlow
Cosmic BindingSlow
Stun
Tempered FateStasis
Bel'VethAbove and BelowSlow
Knock up
BlitzcrankRocket GrabStun
Pull
Power FistKnock up
Static FieldSilence
BrandSearStun
PyroclasmSlow
BraumConcussive BlowsStun
Winter's BiteSlow
Glacial FissureKnock up
Slow
BriarHead RushStun
Chilling ScreamSlow
Knock back
Knock up
Stun
Certain DeathFear
Slow
CaitlynYordle Snap TrapRoot
90 Caliber NetSlow
CamilleTactical SweepSlow
Wall DiveKnock back
Stun
Hextech UltimatumKnock back
CassiopeiaMiasmaGround
Slow
Petrifying GazeSlow
Stun
Cho'GathRuptureKnock up
Slow
Feral ScreamSilence
Vorpal SpikesSlow
DariusCrippling StrikeSlow
ApprehendPull
Slow
Noxian GuillotineFear
Slow
DianaMoonfallPull
Slow
Dr. MundoInfected BonesawSlow
DravenStand AsideKnock aside
Slow
EkkoTimewinderSlow
Parallel ConvergenceStun
EliseCocoonStun
EvelynnAllureSlow
Charm
FiddlesticksTerrifyFear
ReapSlow
FioraRiposteSlow
Cripple
Stun
BladeworkSlow
FizzPlayfulSlow
Chum the WatersKnock back
Slow
GalioShield of DurandTaunt
Justice PunchKnock up
Hero's EntranceKnock back
GangplankPowder KegSlow
Cannon Barrage / Death's DaughterSlow
GarenDecisive StrikeSilence
GnarBoomerang ThrowSlow
HopSlow
GNAR!Knock away
Slow
Stun
GragasBarrel RollSlow
Body SlamKnock back
Stun
Explosive CaskKnock back
GravesSmoke ScreenSlows
Nearsight
GwenNeedleworkSlow
HecarimDevastating ChargeKnock back
Stun
Onslaught of ShadowsFear
Slow
HeimerdingerCH-2 Electron Storm Grenade / CH-3X Lightning GrenadeSlow
Stun
HweiMolten FissureSlow
Grim VisageKnockdown
Fear
Slow
Crushing MawSlow
Pull
Spiralling DespairSlow
IllaoiTest of SpiritSlow
IreliaFlawless DuetStun
Vanguard's EdgeSlow
IvernRootcallerRoot
TriggerseedSlow
DaisyStun
Knock up
JannaHowling GaleKnock up
ZephyrSlow
MonsoonKnock back
Jarvan IVDragon StrikeKnock up
Golden AegisSlow
CataclysmKnock aside
JaxCounter StrikeStun
JayceTo the Skies!Slow
Thundering BlowKnock back
JhinDeadly FlourishRoot
Captive AudienceSlow
Curtain CallSlow
JinxZap!Slow
Flame Chompers!Knockdown
Root
K'SanteNtofo StrikeSlow
Pull
Stun
Path MakerKnock back
Stun
All OutKnock back
Stun
KalistaRendSlow
Fate's CallKnock up
KarmaInner Flame / SoulflareSlow
Focused ResolveRoot
KarthusWall of PainSlow
KassadinNull SphereDisrupt
Force PulseSlows
KayleRadiant BlastSlow
KaynBlade's ReachSlow
Knock up
KennenMark of the StormStun
Kha'ZixUnseen ThreatSlow
Evolved Spike RacksSlow
KindredWolf's FrenzySlow
KledBear Trap on a RopePull
Slow
Chaaaaaaaarge!!!Knock back
Kog'MawVoid OozeSlow
LeBlancEthereal ChainsRoot
Lee SinCrippleSlow
Dragon's RageRoot
Knock back
Knock up
LeonaShield of DaybreakStun
Zenith BladeRoot
Solar FlareSlow
Stun
LiliaSwirlseedSlow
Lilting LullabyDrowsy
Sleep
LissandraIceborn SubjugationSlow
Ice ShardSlow
Ring of FrostRoot
Frozen TombKnockdown
Stun
Stasis
Slow
LuluGlitterlanceSlow
WhimsyPolymorph
Disarm
Wild GrowthKnock up
Slow
LuxLight Binding Root
Lucent SingularitySlow
MalphiteSeismic ShardSlow
Ground SlamCripple
Unstoppable ForceKnock up
MalzaharNether GraspSuppression
MaokaiBramble SmashSlow
Stun
Knock back
Twisted AdvanceRoot
Sapling TossSlow
Nature's GraspRoot
MilioUltra Mega Fire KickKnock back
Stun
Slow
Miss FortuneMake It RainSlow
MordekaiserDeath's GraspPull
Realm of DeathSlow
MorganaDark BindingRoot
Soul ShacklesSlow
Stun
NaafiriHounds' PursuitSlow
NamiAqua PrisonSuspension
Tidecaller's BlessingSlow
Tidal WaveKnock up
Slow
NasusWitherSlow
Cripple
NautilusStaggering BlowRoot
Dredge LineStun
Pull
RiptideSlow
Depth ChargeKnock up
Stun
NeekoTangle-BarbsRoot
Pop BlossomKnock up
Stun
NilahApotheosisPull
Slow
NocturneUnspeakable HorrorFear
Slow
ParanoiaNearsight
Nunu & WillumpBiggest Snowball Ever!Knock up
Stun
Snowball BarrageSlow
Root
Absolute ZeroSlow
OlafUndertowSlow
OriannaCommand: DissonanceSlow
Command: ShockwaveStun
Pull
OrnnVolcanic RuptureSlow
Knock aside
Searing ChargeKnock up
Stun
Call of the Forge GodSlow
Knock up
Stun
PantheonShield VaultStun
Grand StarfallSlow
PoppyHammer ShockSlow
Steadfast PresenceKnock up
Grounded
Slow
Heroic ChargeKnock back
Stun
Keeper's VerdictKnock up
Knock back
PykeBone SkewerPull
Slow
Phantom UndertowStun
QiyanaElemental Wrath (River)Root
Slow
Supreme Display of TalentStun
QuinnBlinding AssaultNearsight
VaultKnock back
Slow
RakanGrand EntranceKnock up
The QuicknessCharm
Slow
RammusPowerballKnock back
Stun
Slow
Frenzying TauntTaunt
Soaring SlamSlow
Knock up
Rek'SaiUnburrowKnock up
RellShattering StrikeStun
Ferromancy: Crash DownKnock up
Ferromancy: Mount UpStun
Knock up
Pull
Magnet StormPull
Renata GlascHandshakeRoot
Knock back
Stun
Loyalty ProgramSlow
Hostile TakeoverBerserk
RenektonRuthless PredatorStun
RengarBola StrikeSlow
Root
RivenBroken WingsKnock back
Ki BurstStun
RumbleElectro HarpoonSlow
The EqualizerSlow
RyzeRune PrisonSlow
Root
Realm WarpRoot (Self)
Disarm (Self)
Silence (Self)
SejuaniArtic AssaultKnock up
Winter's WrathSlow
Permafrost Stun
Glacial PrisonStun
Slow
SennaPiercing DarknessSlow
Last EmbraceRoot
SeraphineBeat DropSlow
Root
Stun
EncoreCharm
Slow
SettFacebreakerSlow
Stun
The Show StopperSuppression
Slow
ShacoJack in the BoxFear
Root
Two-Shiv PoisonSlow
HallucinateFear
Root
ShenTwilight AssaultSlow
Shadow DashTaunt
ShyvanaDragon's DescentKnock back
SingedMega AdhesiveSlow
Ground
FlingKnock up
Pull
SionDecimating SmashKnock up
Stun
Slow
Roar of the SlayerSlow
Unstoppable AssaultSlow
Pull
Stun
SkarnerShattered EarthSlow
UpheavalSlow
Seismic BastionSlow
Ixtal's ImpactSuppression
Stun
SmolderAchooo!Slow
MMOOOMMMM!Slow
SonaSong of Celerity (Melody)Slow
CrescendoStun
SorakaStarcallSlow
EquinoxSilences
Root
SwainVision of EmpireSlow
NevermoveRoot
Pull
Knock back
DemonflareSlow
SylasChain LashSlow
AbductStun
Knock up
SyndraForce of WillSlow
Scatter the WeakKnock back
Stun
Tahm KenchAn Acquired TasteStun
Tongue LashSlow
Abyssal DiveStun
Knock up
DevourSuppression
Ground (Self)
Slow (Self)
RegurgitateKnock back
TaliyahThreaded VolleyStun
Slow
Seismic ShoveKnock back
Unraveled EarthSlow
Stun
Weaver's WallKnock aside
TalonRakeSlow
TaricDazzleStun
TeemoBlinding DartBlind
Noxious TrapSlow
ThreshDeath SentenceStun
Slow (Self)
Pull
FlayKnocked back
Pull
Slow
The BoxSlow
TristanaRocket JumpSlow
Buster ShotKnock back
Stun
TrundleChompSlow
Pillar of IceSlow
Knock back
TryndamereMocking ShoutSlow
Twisted FatePick a CardSlow
Stun
TwitchVenom CaskSlow
UdyrBlazing StampedeStun
Wingborne StormSlow
UrgotCorrosive ChargeSlow
DisdainKnock aside
Stun
Knock up
Pull
Fear Beyond DeathSuppression
Fear
Slow
VarusPiercing ArrowSlow (Self)
Hail of ArrowsSlow
Chain of CorruptionRoot
VayneCondemnKnock back
Stun
VeigarEvent HorizonKnockdown
Stun
Vel'KozPlasma FissionSlow
Tectonic DisruptionKnock up
Stun
Knock back
Life Form Disintegration RaySlow
VexDoom 'n GloomKnockdown
Fear
Looming DarknessSlow
ViVault BreakerSlow (Self)
Knock back
Cease and DesistKnock up
Knock aside
Stun
ViegoSpectral MawStun
HeartbreakerSlow
Knock back
ViktorGravity FieldSlow
Knockdown
Stun
Slow
Chaos StormDisrupt
VladimirSanguine PoolSlow
Tides of BloodSlow
VolibearThundering SmashStun
Sky SplitterSlow
StormbringerSlow
WarwickPrimal HowlSlow
Infinite DuressKnockdown
Suppression
WukongCycloneKnock up
XayahBladecallerRoot
XerathEye of DestructionSlow
Shocking OrbStun
Xin ZhaoThree Talon StrikeKnock up
Wind Becomes LightningSlow
Audacious ChargeSlow
Crescent GuardKnock back
Stun
YasuoSteel TempestKnockup
Last BreathKnockup (only on already airborne enemy champions)
YoneMortal SteelKnock up
Fate SealedKnockdown
Stun
Knockback
Knock up
YorickDark ProcessionKnock aside
Mourning MistSlow
YuumiProwling ProjectileSlow
Final ChapterSlow
ZacStretching StrikesSlow
Root
Knock up
Stun
Elastic SlingshotKnock up
Stun
Let's Bounce!Knock back
Slow
ZedShadow SlashSlow
ZeriUltrashock LaserSlow
ZiggsSatchel ChargeKnock back
Hexplosive MinefieldSlow
ZileanTime BombStun
Time WarpSlow
ZoeSleepy Trouble BubbleDrowsy
Sleep
ZyraGrasping RootsRoot
StranglethornKnock up

 

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